Rules of the Game
View the full game rules and scoring system.
| 1 | There are four teams in the game including 6 children: 3 managers, who sit in front of the computers, and 3 avatars, who work on the area. |
| 2 | The inside and outside members of each team can communicate with each other by using mobile phones, PDAs, chat, SMS, they can help each other in solving the tasks. |
| 3 | The players are allowed to communicate with each other only in their own team during the game |
| 4 | Devices which are used in the game: mobile phone (in and out), laptop, GPS, PDA, the inside members can use the stock of the school library and all of them can use the Internet for getting some information. Beside these devices the children must not use any devices and ask anybody for help, but their team members and the supervisors. But they have to ask the helping people on each location for some information. |
| 5 | The game lasts for 4 days plus one day for making the presentation and objects. |
| 6 | At the beginning of each day the teams get a common task. For the right solution they get the coordinates which lead them to the next location. |
| 7 | The team members document their work with their available devices and systematize them on their desktop |
| 8 | The game consists of 7 levels. The supervisors only give permission to each team to step onto the next level if the members carry out the tasks of the previous level 100 %. Quality work required. |
| 9 | Valuation of the tasks, minimal expectations needed to rise a level:
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| 10 | The children can only walk, they are allowed to use a vehicle only when they go home at the end of the day. |
| 11 | The valuation of the qualitative work happens with denars.
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| Scoring | There are 8 tasks to score. The supervisor can give 10 qualitative points for each of them. No points for the solving of the common task at the beginning of the day.
The players can take advantage of help twice on each level. Help 1: 1 denar deduction Help 2: 4 denars deduction In optimum case each team can get 100 denars during the game. The children are allowed to ask for help only one time while solving the common task at the beginning of the day. This will cost one denar. The winner of the game is the team which collect the most denars. |
