The Pedagogical Matrix
| Level | Curricula Targeted | |
| Level 1 |
|
Main task – to get thoroughly acquainted with the history, inhabitants of the Curonian spit and manage to fulfil the creative task. History, Informatics, Languages. |
| Level 2 |
|
Main task – to know protected species (plants and animals) of Curonian spit. Biology, Informatics, Languages |
| Level 3 |
|
Main task – to teach to cherish the nature and learn practical ecological skills. Geography, history, Informatics, Languages |
Subjects
The game is closely connected to subjects. It was done pre-selection work analysing and defining the main subject transferable to the game environment. Analysing the importance of subjects in the game we could reflect these subjects in percent:
Geography – 20%
History – 30%
Biology – 30%
IT – 20%
Cognitive Features
After revising the tasks and activities planned for the game it was decided to reshape the game in 7 levels instead to 3 planned before. The pedagogical and educational content weren’t changed. The reasons to do those changes we discovered after tests with the platform. It was decided that task given in the smaller and concentrate way will be more understandable for the students and will make the game structure easer.
There weren’t used map in the platform and game concentrated to the game desk and outdoor activities.
It was planned that students will need to upload all created material during the game. During the game we did changes and part of the material was uploaded later (to the gallery) after the student edited the material and prepared video files in right format.
